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We learned a lot in this chapter about the scene graph Ogre 3D uses and how to work with it to create complex scenes.
Specifically, we covered the following:
- What a scene graph is and how it works
- Different ways for changing the position, rotation, and scaling of scene nodes
- What different kinds of spaces we have for rotations and translation
- How we can cleverly use the scene graph's properties to create complex scenes
After being able to create complex scenes in the next chapter, we are going to add light, shadows, and create our own camera.