![Unity Shader入门精要](https://wfqqreader-1252317822.image.myqcloud.com/cover/473/22691473/b_22691473.jpg)
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案例效果图
![](https://epubservercos.yuewen.com/2E68E0/11261876203069006/epubprivate/OEBPS/Images/figure_0002_0001.jpg?sign=1739285865-FryuiSMWTwKVJsC5yQfqkF8BBjeYxVAe-0-846e533798e583dfbb2c7b87d869b036)
6.4节:逐顶点漫反射光照、逐像素漫反射光照和半兰伯特光照
![](https://epubservercos.yuewen.com/2E68E0/11261876203069006/epubprivate/OEBPS/Images/figure_0002_0002.jpg?sign=1739285865-dU86Mexu80BRlW6svpZ4ivEEuOQ9Kw68-0-e9d75a0a300face941755e4326b2be0b)
7.2节:使用法线纹理
![](https://epubservercos.yuewen.com/2E68E0/11261876203069006/epubprivate/OEBPS/Images/figure_0002_0003.jpg?sign=1739285865-xwJKQGL0vQfo5gE6be5585I00VU4A16s-0-d15e051ffd971cf8488701fd943a1485)
7.3节:使用渐变纹理来控制漫反射光照
![](https://epubservercos.yuewen.com/2E68E0/11261876203069006/epubprivate/OEBPS/Images/figure_0002_0004.jpg?sign=1739285865-fanXVjglGBpel7wYj6aWQWWIByJ3hIQG-0-b210b04a69a9ed503108c35e2c94efc6)
8.7.1节:透明度测试的双面渲染效果
![](https://epubservercos.yuewen.com/2E68E0/11261876203069006/epubprivate/OEBPS/Images/figure_0003_0001.jpg?sign=1739285865-5pBcWSrZX3fbB1SYtUdZbjvh1BrWLkAM-0-84642f870de54c6113b8d0360a14e025)
8.7.2节:透明度混合的双面渲染效果
![](https://epubservercos.yuewen.com/2E68E0/11261876203069006/epubprivate/OEBPS/Images/figure_0003_0002.jpg?sign=1739285865-hLMowAUZT1WVw8403q0qaOkQ9T3pNePv-0-ed4b5e112b9c98dbcb095054dceb267f)
9.4节:透明度测试的正确阴影效果
![](https://epubservercos.yuewen.com/2E68E0/11261876203069006/epubprivate/OEBPS/Images/figure_0003_0003.jpg?sign=1739285865-cSERqQPVu0tBz0NMjVgVQd5w3dbidhlY-0-eb693e4beb421719f0a5b10631e4b3d8)
10.2.1节:使用渲染纹理来实现镜子效果
![](https://epubservercos.yuewen.com/2E68E0/11261876203069006/epubprivate/OEBPS/Images/figure_0003_0004.jpg?sign=1739285865-PLgvcUyCnLhaMWBf4vBl9Op8Plh66ERB-0-6b1eb7377f5e4dc192fa367f7cd63271)
10.2节:使用GrabPass来实现玻璃效果
![](https://epubservercos.yuewen.com/2E68E0/11261876203069006/epubprivate/OEBPS/Images/figure_0004_0001.jpg?sign=1739285865-KHskCDPxN1fyJVFkaTebQOFpYi9y8rfO-0-f501e6f54901312fb292a8425dccfb2b)
11.3.1节:使用顶点动画来模拟2D河流
![](https://epubservercos.yuewen.com/2E68E0/11261876203069006/epubprivate/OEBPS/Images/figure_0004_0002.jpg?sign=1739285865-ApHF0wGPO3ZN35oqHVrGNuN6kxn5teYt-0-4be238d8d363e5a5ca7f0b7175687e0a)
11.3.2节:广告牌效果
![](https://epubservercos.yuewen.com/2E68E0/11261876203069006/epubprivate/OEBPS/Images/figure_0004_0003.jpg?sign=1739285865-hJdAsVJnSJewJlsHnSXKde7uFjy1gcMo-0-404d1b90d0a77b79e317a04dfffdf299)
12.3节:使用边缘检测来实现基本的描边效果
![](https://epubservercos.yuewen.com/2E68E0/11261876203069006/epubprivate/OEBPS/Images/figure_0004_0004.jpg?sign=1739285865-NHoLKZH9KQZ7MhEEeEez7ayrbLDMl6AY-0-df3a708eebc818186ca4f16a7d25821b)
14.2节:素描风格的渲染
![](https://epubservercos.yuewen.com/2E68E0/11261876203069006/epubprivate/OEBPS/Images/figure_0004_0005.jpg?sign=1739285865-stIbHf9srBGZvEmydpYwuTdjZhgVh6bp-0-35652913907fede43def60fda4f5ca25)
13.4节:使用深度+法线纹理来实现更加高级的描边效果
![](https://epubservercos.yuewen.com/2E68E0/11261876203069006/epubprivate/OEBPS/Images/figure_0005_0001.jpg?sign=1739285865-t9vXRDZkdSmdDZLukCIe88tptxC86ziG-0-3e803b2217dd2a0dff11fa0c423fd841)
15.1节:使用噪声纹理来实现消融效果
![](https://epubservercos.yuewen.com/2E68E0/11261876203069006/epubprivate/OEBPS/Images/figure_0005_0002.jpg?sign=1739285865-LqDHyVLunsHqW6KbdT0arFa2XjgMRudK-0-bb78af367c7d412cc0d487fcfd23026e)
15.2节:使用噪声纹理来实现水波效果
![](https://epubservercos.yuewen.com/2E68E0/11261876203069006/epubprivate/OEBPS/Images/figure_0005_0003.jpg?sign=1739285865-UUl3pQGXy5v7LF40L9zYxYT78cK0d84g-0-5c4d7055d8ead775240a91f85821dd3d)
15.3节:使用噪声纹理来实现非均匀雾效
![](https://epubservercos.yuewen.com/2E68E0/11261876203069006/epubprivate/OEBPS/Images/figure_0005_0004.jpg?sign=1739285865-Mc0yN89xh3YrA8ZbaF3AhfC9Gxz8lati-0-9d53f12f7ebbaccf874c17a524a5e809)
17.1节:表面着色器
![](https://epubservercos.yuewen.com/2E68E0/11261876203069006/epubprivate/OEBPS/Images/figure_0005_0005.jpg?sign=1739285865-HlphfepXr986z4zG1Kgtf32IRDBgHKuY-0-79d93c52a59e1b596f93882ad798f3d3)
18.2节:基于物理的渲染