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Learning Windows 8 Game Development

Michael Quandt

更新时间:2021-07-23 15:36:16

最新章节:Index
完结共74章
倒序

封面

版权信息

Credits

About the Author

About the Reviewers

www.PacktPub.com

Preface

Chapter 1. Getting Started with Direct3D

Setting up the stage

Structuring each frame

Initializing the Direct3D API

Down the graphics pipeline

Understanding the game loop

Summary

Chapter 2. Drawing 2D Sprites

Installing DirectXTK

What a sprite is

Textures

Co-ordinate systems

Drawing the sprites

Text rendering

Summary

Chapter 3. Adding the Input

Input devices

Pointers

Keyboard input

GamePad input

Summary

Chapter 4. Adding the Play in the Gameplay

Structuring a game

Fighting for score

Summary

Chapter 5. Tilting the World

Orientation

Other sensors

Locking on with a GPS

Summary

Chapter 6. Bragging Rights

Game state and progression

Sharing in Windows 8

WinRT components

Live tiles

Summary

Chapter 7. Playing Games with Friends

A better menu system

Networking

Summary

Chapter 8. Getting into the Store

Getting into the store

Submitting your game

App packages

Certification kit

Creating your app packages

Uploading and submitting

Certification tips

Summary

Chapter 9. Monetization

Selling your games

Monetization models

The trial mode

In-app purchases

Testing with the simulator

Summary

Appendix A. Adding the Third Dimension

Vertices and triangles

Indices

Cameras

DirectXMath

Buffers

Shaders

Input layouts

Drawing the model

Summary

Index

更新时间:2021-07-23 15:36:16